Friday, August 10, 2012

More particles, more frames...

More Particles, more frames, more sim time.... :) 1.4 millions of particles, improved simulation parameters. 450 frames, Simulation time 1h 45 minutes (update: just 25 minutes with the new optimized version) The color is fixed on the particles once all of them are emitted, it's just particleIdx / numParticles Next time I'll show how to export the particles and import them as nParticles so you can create a poly surface and render.

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